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My very first game(s) in VR for self-learning

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VR DEVELOPMENT Last Christmas (I gave you my heart)  I decided to buy my first VR device and I bought the Oculus Quest because in November they launched the beta version of Oculus Link, which is the way to "convert" an Oculus Quest to an Oculus Rift (more or less that) And... Yes, I haven't had time to try how to implement something in Unity (aka Beat Saber, Superhot VR, Moss and Pistol Whip absorbed my free time...) So FINALLY I decided to do something and for now I'm following a series of  tutorials I found on YouTube to learn about VR. I will update this post with screenshots, videos, and more things I'll learn along the way. Bowling Game Is this a Wii Sports reference? Maybe, but I started with this in order to create the first demo and see if it's working on my PC (it doesn't work on my laptop because a random bug with 10XX Nvidia cards)

Chatbot with Raspberry Pi 4 running Android, Unity and Dialogflow

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OkMyHotel, a Magic Mirror for Hotels I am currently working on a chatbot for hotels, like  Alexa for Hospitality Tool I used: - Dialogflow - Google APIs: Places API - Node.js - Unity 2019.3 - AWS - Heroku

Procedural generation of roads

I am trying to learn about procedural generation of terrains, roads, forest, etc and by now I created a procedural race circuit. The mesh of the road is created entirely by code. 

Perfect Maze Generation Unity3D

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I enjoy to learn about algorithms and programming stuff. So I decided to implement something in my free time. Furthermore, this that I'm creating now is for a programming test for a job vaccancy. It's call PERFECT MAZE. A perfect maze is defined as having no loops or closed circuits, and no innacessible areas. In a perfect maze, any two points are connected through a singular, unbroken path. There are a lot of algorithms, I decided to create all of them to see the differences between them.  Week 1 (01-03-2019 and 03-03-2019) For now, I'm only have the basics: you can change the width and the height of the maze and regenerate it, all the cells have their neighbours and the walls (north, south, east and west wall) and I created a function to destroy the wall.  Video: Week 2 (09-03-2019 and 10-03-2019) Yes! Finally I did it the first algorithm. I did the Hunt and Kill algorithm because it is the easiest to understand. I need to solve typo error...

Prácticas externas

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Las prácticas externas del Grado en Diseño y Desarrollo de Videojuegos se centraron en mi caso en dos trabajos: Trabajo Académicamente Dirigido y beca de investigación en el empresa FACSA. El Trabajo Académicamente Dirigido consistió en realizar una serie de cambios a un artículo en proceso de publicación llamado Analyzing autostereoscopic environment configurations for the  design of video games , en el cual se realizaba un experimento con una televisión autoestereoscópica para observar las distintas sensaciones que se producían según la persona. Descripción Trabajo Académicamente Dirigido: Hace años era posible ver películas 3D con el uso de unas gafas con un filtro azul y filtro rojo, pero era incómodo y no se apreciaba los colores como realmente son. Hoy en día, el uso del 3D en nuestra vida diaria está en auge ya sea con Realidad Virtual, televisores 3D o televisión estereoscópicas o Realidad Aumentada. Es por ello importante aprender cómo funcionan estas tecnolog...

Computer Graphics - OpenGL

Proyecto 3º curso Diseño y Desarrollo de Videojuegos de Informática Gráfica con OpenGL Descarga del proyecto In this project, I made some primitives, Phong illumination, materials and textures. This project was calificated with a 10 of 10.