I am trying to learn about procedural generation of terrains, roads, forest, etc and by now I created a procedural race circuit. The mesh of the road is created entirely by code.
A.E. - Alternative Energy Changing the mindset about the use of renewable energy sources through a video game Download the game join to the early access: https://play.google.com/apps/testing/com.GasCan.AlternativeEnergy Gameplay: Evolution of the game: Download thesis Download presentation This is my bachelor's thesis for my degree and also it's a project that I made in Hanzegoeschool for the Game Lab. We are a group of 7 people and each one have different roles: Tatiana and Julio: Designers Trang and Sander: Artist Consta: Programmer Andrea (me): Leader programmer Summary of the game The game will put the player in the main role of the story: the player is a proud mayor of a new city. The mayor can unlock zones giving enough energy to the citizens and doing quests or task. This energy can be obtained with “good” energy or “bad” energy. The good energy is the renewable energy, in our game is represented with windmills and solar panels. The b...
Game Jam realizada del 26 al 28 de Octubre de 2018 por un grupo de compañeros de la carrera. El tema de la Game Jam era el miedo a la luz y de ahí salió Nightclub. Nightclub es un juego en el cual tu eres la luz que controla a los borrachos del club. Tendrás que guiarlos hasta su casa, pudiendo ser esa casa de color blanca, azul, roja, verde o amarilla. Los borrachos solo huirán de la luz del color suyo, es decir, los borrachos azules de la luz azul y así. Para cambiar el color de la luz tienes que pasar por encima de la casa de ese color. Si tocas a un borracho con una luz que no sea la suya, este se pondrá a bailar. Si un borracho entra en una casa que no sea de su color, liberará a los borrachos que estuvieran dentro de esa casa. Descarga del juego: https://andreabefuen.itch.io/nightclub
I enjoy to learn about algorithms and programming stuff. So I decided to implement something in my free time. Furthermore, this that I'm creating now is for a programming test for a job vaccancy. It's call PERFECT MAZE. A perfect maze is defined as having no loops or closed circuits, and no innacessible areas. In a perfect maze, any two points are connected through a singular, unbroken path. There are a lot of algorithms, I decided to create all of them to see the differences between them. Week 1 (01-03-2019 and 03-03-2019) For now, I'm only have the basics: you can change the width and the height of the maze and regenerate it, all the cells have their neighbours and the walls (north, south, east and west wall) and I created a function to destroy the wall. Video: Week 2 (09-03-2019 and 10-03-2019) Yes! Finally I did it the first algorithm. I did the Hunt and Kill algorithm because it is the easiest to understand. I need to solve typo error...
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