I was working on the development of a video game as a programmer in an indie video game company: Reco Technology
Here you can see a small demo of the game:
APRIL 2020
My contribution to the project as a programmer
- UI/HUD Programmer
- Fix different bugs
- Porting to PS4 and Nintendo Switch
- Inputs with controller and keyboard
- Implement music and sounds
- Create the logic of some of the levels
- Implement one of the character's skills
The game
1971 Project Helios is a turn-based strategy game which combines modern warfare military tactics and close combat. Firearms and vehicles are scarce, conflicts and hostilities have no end, and the terrible freezing cold annihilates friends and foes in its path. Eight characters have to join forces for a common cause: find an important scientist kidnapped by a massive stratocracy. Along their way they will have to avoid raider attacks, investigate military headquarters, and infiltrate into the territory of a dangerous anti-technological religious sect.
El objetivo de este Trabajo Final de Máster es proporcionar una simulación en Realidad Virtual para personas mayores sencilla que pueda mantenerlos ocupados para evitar la ansiedad y la soledad que sufren. Initial project and mechanics Mecánicas principales - Misiones: cuidar a los animales (dar de comer, acariciarlos, etc), recolectar cosechas - Tareas Sistema de inventario: El juego dispone de un sistema de inventario realizado para guardar los distintos recursos del juego como pueden ser las calabazas, la madera, las piedras, etc. Este inventario funciona de la siguiente manera: Tenemos un dictionary que guarda una key (un hash obtenido mediante el Animator y un ScriptableObject llamado ItemSO. Al principio del juego, recorremos el proyecto para encontrar todos los ScriptableObjects que hay en él y almacenarlos en un diccionario provisional. Una vez hecho esto, comprobamos un archivo txt llamado Inventoy.txt que ha sido generado cuando guardamos el juego (el juego se guarda cuando
A.E. - Alternative Energy Changing the mindset about the use of renewable energy sources through a video game Download the game join to the early access: https://play.google.com/apps/testing/com.GasCan.AlternativeEnergy Gameplay: Evolution of the game: Download thesis Download presentation This is my bachelor's thesis for my degree and also it's a project that I made in Hanzegoeschool for the Game Lab. We are a group of 7 people and each one have different roles: Tatiana and Julio: Designers Trang and Sander: Artist Consta: Programmer Andrea (me): Leader programmer Summary of the game The game will put the player in the main role of the story: the player is a proud mayor of a new city. The mayor can unlock zones giving enough energy to the citizens and doing quests or task. This energy can be obtained with “good” energy or “bad” energy. The good energy is the renewable energy, in our game is represented with windmills and solar panels. The ba
I am trying to learn about procedural generation of terrains, roads, forest, etc and by now I created a procedural race circuit. The mesh of the road is created entirely by code.
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